IEL 01 · 2016
Team Leader Handbook
A concise guide to leading online esports teams. Originally developed for the Esports Leadership Academy’s Halo program, this guide is applicable to a wide array of team-based games.
To cultivate a corps of mindful, inclusive, and effective leaders.
Learn
Play
Lead
The Institute is in recess and is not running programs. Its publications remain available here.
Esports are as valuable for teaching leadership skills as physical sports.
In an era where more people are working on geographically distributed teams, and coordinating intellectual, rather than physical labor, esports may even have some advantages. The Institute studied that idea, practiced it in its own leagues and workshops, and wrote down what it learned.
IEL 01 · 2016
A concise guide to leading online esports teams. Originally developed for the Esports Leadership Academy’s Halo program, this guide is applicable to a wide array of team-based games.
IEL 02 · 2016
Serious Games are powerful tools for learning, both for their ability to increase engagement and for their ability to deliver complex information in a digestible format. However, serious games are not a silver bullet, and if misused, they have the potential to do serious damage.
Analysis and essays from 2016: competitive formats built to let new players in, and what games teach about working in teams.